Downtime

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This page or section is incomplete, and will eventually be expanded with more information.
The Limits of Downtime
A DM is expected to govern how many days of productive downtime a character can complete. There is no inherent drawback, for example, to spending months or even years gathering funds in downtime to prepare for the next adventure. To prevent this, the DM might draw upon a sense of urgency; if Ganon's forces are building up, then every hour is precious time that can't be wasted. Even a single day of downtime might have tangible consequences, such as allowing time for a horde of bulblins raid an innocent village.
     Alternatively, the DM may provide a "budget" of productive downtime days. A character might gain three weeks of productivity each time they gain a level, for example. Though abstract, a method like this provides a simple and inherent incentive to not spend characters' entire lives in downtime.
  • Downtime is optional.
  • Downtime is normally measured in days.
  • Each day of downtime assumes expenses for food and shelter.
  • A downtime day can be spent...

Animal Training

Catching Up

  • Gain experience points (or a full level) if the levels of player-characters in your party significantly exceed your down.
  • Increase an ability score by 1, to a maximum of 8.
  • Gain proficiency with simple weapons.

Construction

Crafting

Brewing Potions

Socialization & Recreation

  • Gathering information
  • Sow rumors

Resting

Spellcasting Services

Studying

  • Gain a proficiency point per your initial class.

Trading Magic Items

Work

  • Run a business
  • Work a trade