Downtime
From Legends of Hyrule
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A DM is expected to govern how many days of productive downtime a character can complete. There is no inherent drawback, for example, to spending months or even years gathering funds in downtime to prepare for the next adventure. To prevent this, the DM might draw upon a sense of urgency; if Ganon's forces are building up, then every hour is precious time that can't be wasted. Even a single day of downtime might have tangible consequences, such as allowing time for a horde of bulblins raid an innocent village. Alternatively, the DM may provide a "budget" of productive downtime days. A character might gain three weeks of productivity each time they gain a level, for example. Though abstract, a method like this provides a simple and inherent incentive to not spend characters' entire lives in downtime. |
- Downtime is optional.
- Downtime is normally measured in days.
- Each day of downtime assumes expenses for food and shelter.
- A downtime day can be spent...
Contents
Animal Training
Catching Up
- Gain experience points (or a full level) if the levels of player-characters in your party significantly exceed your down.
- Increase an ability score by 1, to a maximum of 8.
- Gain proficiency with simple weapons.
Construction
Crafting
Brewing Potions
Socialization & Recreation
- Gathering information
- Sow rumors
Resting
Spellcasting Services
Studying
- Gain a proficiency point per your initial class.
Trading Magic Items
Work
- Run a business
- Work a trade