Template:RaceFeats

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Racial feats

The following feats are exclusive to members of this race.

Name Effects
%PAGE% Through training and perhaps even physical transformation, you have learned to fly effortlessly. It is easy for you to rapidly switch between flapping your wings and using your hands even while maintaining flight. This gives you the following benefits:
  • You gain a fly speed of 60 feet. If you have the Labored Flight trait, this feat effectively replaces that trait.
  • If your heritage is coastal or highland, increase your Strength or Constitution score by 1. This cannot increase your ability score above its maximum.
%PAGE% Among the incredibly stalwart gorons, there some even more resilient than their peers. Whether the result of intense training or natural aptitude, you gain the following benefits:
%PAGE% You have learned an esoteric form of combat using simple weapons easily found and made in your woodland home:
  • You gain proficiency with all simple weapons, plus the shortsword.
  • When you wield a club or slingshot the damage die is increased to a d6 if it would otherwise be lower.
  • After you use your action to attack with a shortsword or any simple weapon and miss the target, you can use your bonus action to make one more attack with that weapon. If you wouldn't add your ability modifier or any bonus dice to the damage roll of the missed attack, you don't add them to the additional attack either.
%PAGE% You have learned a brutally powerful form of archery, gaining several benefits when you attack with a shortbow.
  • You can add your Strength modifier to attack and damage rolls instead of your Dexterity modifier.
  • Your shortbow attacks ignore half cover and three-quarters cover.
  • As an action, you can make one shortbow attack against a target you can see, which automatically hits without rolling the d20. Once you use this action, you must finish a long rest before you can do so again.
%PAGE% Through arduous training you have learned to roll effortlessly, switching between walking and rolling in the blink of an eye. Your speed has become the envy of any racing goron. You gain the following benefits:
  • Your base walking speed increases to 50 feet.
  • When you use your action to Dash, moving through nonmagical difficult terrain costs you no extra movement.
  • When you use your action to Dash, you can use your bonus action to make one unarmed strike. This unarmed strike can deal slashing damage instead of its normal damage type.
%PAGE% You have learned an esoteric form of magic innate to your race, and gain the following benefits:
  • Your seed shot's damage die increases to d8. It overcomes damage resistance and immunity as if it was magical.
  • You know two cantrips of your choice from acid bubble, druidcraft, pirouette, and summon instrument. Dexterity is your casting ability for these spells.
  • You can spend 10 minutes creating a deku flower in natural soil. Any flower created in this way lasts for 24 hours before withering. If you expend 500 rupees worth of appropriate spoils when creating the flower, it instead lasts permanently.
%PAGE% After arduous training, your sight and other senses have become capable of enduring sunlight with negligible discomfort. You gain the following benefits:
%PAGE% You have trained to be an elite warrior among lizal, embodying traditional combat styles and tactics of your people. You gain the following benefits:
  • Martial Advantage. When you use the Attack action to hit a creature with a melee attack, if that creature is within 5 feet of your ally and that ally isn't incapacitated, you can use your bonus action to deal an extra 1d6 damage to the creature you hit.
  • Shield Breaker. If you score a critical hit hit with a melee attack against a creature, any nonmagical shield the target is wielding becomes damaged beyond use.
  • Skill Proficiency. You gain proficiency in your choice of either Athletics or Stealth.
%PAGE% Your fins have been trained to slice through water and foes alike, granting you the following benefits:
  • Using your razor-sharp fins, you can choose for your unarmed strike to deal 1d8 slashing damage + your Strength modifier.
  • You can make a ranged weapon attack by throwing one of your attachable fins. This attack has the finesse and returning (range 20/80) properties. A hit deals 1d8 slashing damage + your Strength or Dexterity modifier.
  • If using zora's natural armor, increase your AC by 1.
  • While using your swim speed, you can use your bonus action to Dash.



Usage

{{RaceFeats|Lizal}}