Pols Voice (creature)
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Creatures→ Monstrosities→ Pols Voice
Pols Voice | |||||
Medium monstrosity, unaligned Armor Class 12 Heart Points 60 (8d8 + 24) Speed 40 ft. | |||||
STR 14 (+2) |
DEX 15 (+2) |
CON 17 (+3) |
INT 4 (-3) |
WIS 14 (+2) |
CHA 11 (+0) |
Damage Vulnerabilities thunder | |||||
Damage Resistances damage from melee weapon attacks | |||||
Senses blindsight 30 ft., passive Perception 12 | |||||
Languages — | |||||
Challenge 1 (200 XP) | Proficiency Bonus +2 | ||||
Sound Reliance. A pols voice has disadvantage on any saving throw to avoid being deafened. While deafened, it is stunned and can't use its blindsight.
Standing Leap. The pols can jump a length or height of up to 20 feet, with or without a running start. | |||||
Actions Double Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. |
“ | “These monsters have notoriously large ears. They resemble a rabbit with no arms or legs and bounce around the inside dungeons. [...] They can withstand a lot of hits and are smart enough to jump out of the way of sword attacks; some are even immune to these to attacks. Pols voices are sensitive to sound and hate loud noises.” |
— Encyclopedia |
Related pages
- Pols Roar, a monstrous ghost with an uncannily similar appearance, but of terrifyingly different behavior
- Digdogger, another creature with a weakness to loud noises
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
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- Creatures resistant to damage from melee weapon attacks
- Creatures with the Double Kick action
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