Classes

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Revision as of 19:49, 21 November 2019 by Guy (talk | contribs) (→‎Spellcasting)
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Classes

Fighter You are a master of traditional combat. Few can match your training and talent on the battlefield.
Opportunist With finesse and tact, you exploit the vulnerabilities of your foes with uncanny skill. There's no opportunity you can't seize.
Researcher Your magical study comes to fruition in uniquely potent spellcasting.
Sage Whether by devotion or fortune, you have inherited divine magic to affect the world around you.
Scion With power inherited from a supernatural being, you blend martial and magical prowess.

Racial Classes

Some classes can gain a "racial class." One of these special classes has only five levels. After you master the first five levels, you can either multiclass as normal or do a class continuation. A class continuation lets you start from 6th level in a specific class, effectively replacing its normal first five levels with the first five levels of your racial class. These classes otherwise function like a normal class.

Race
Required
Class Summary Class Continuation
Goron Goron Warrior You hone the overwhelming strength and endurance of your race to brutal effect in combat. Fighter
Rito Rito Sharpshooter Your hunting instincts combine with your natural flight to create an untouchable predator. Fighter

Multiclassing

Multiclassing in this campaign setting follows the standard multiclassing rules for D&D. Listed below is information relevant to the classes and class features present in Hyrule.

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a researcher who decides to multiclass into the sage class must have both Intelligence and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.

Multiclassing Prerequisites
Class Prerequisite(s)
Fighter Strength 13 or Dexterity 13
Opportunist Dexterity 13 or Intelligence 13
Researcher Intelligence 13
Sage Wisdom 13
Scion Constitution 13 and Charisma 13
Goron Warrior Strength 13 and Constitution 13; goron race
Rito Sharpshooter 13 Dexterity; rito race; Labored Flight racial feature

Class Features

When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing. As a general rule, if you would gain two or more features of the same name, you do not gain the second instance of that feature. Exceptions are detailed below.

Proficiencies

When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies as each classes describes.

Heart Points

When you gain your first level in a class other than your initial class, you don't gain as many heart points, as each class describes.

Magic Meter & Stamina Gauge

All magic points you earn from all sources add together. All stamina points you earn from all sources add together.

Extra Attack

If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature unless it specifically says three or four attacks.

Fighting Styles

You can gain and benefit from multiple fighting styles if they are are all derived from Hyrulean classes. You cannot gain a Hyrulean fighting style if you have already learned a traditional D&D fighting style, and vice versa.

Sneak Attack and Sneakstrike

Hyrulean classes have the Sneakstrike feature, which replaces the Sneak Attack feature from core D&D. If you gain the Sneak Attack or Sneakstrike feature from more than one class, the features can add together, but only according to their own limitations. Sneak Attack for instance can only be used on attacks made with Dexterity, and Sneakstrike can't necessarily be used on a creature you are flanking.

Spellcasting

Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.

You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

Regardless of your class or spell list, you can cast a spell up to but not exceeding your "magic limit." To determine your combined "magic limit," add them together from all of your spellcasting classes, then from this total subtract 1 from each class after the first. This result is your magic limit. Example: if you are sage 5/researcher 3/scion 1 (9th character level), your magic limit is 7.