Scion (archived)

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Starting equipment

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Table: The Scion

Level Proficiency
Bonus
Features Spells
Known
1st +2 Patron, Proficiencies, Magic Meter, Spellcasting
2nd +2 Domain feature
3rd +2 Sacrifice
4th +2 Improvement
5th +3 Bless or Bane
6th +3 Domain feature
7th +3 Divine Body
8th +3 Improvement
9th +4 Bless or Bane (2 uses)
10th +4 Domain feature
11th +4
12th +4 Improvement
13th +5
14th +5 Domain feature
15th +5 Bless or Bane (3 uses)
16th +5 Improvement
17th +6
18th +6 Domain feature
19th +6 Immortal Body, Improvement
20th +6 Miracle]]

Hearts

Each level you gain in this class grants you a Heart Container (or a "Hit Die"), which is a d8. Heart Containers are used primarily during short rests to recover heart points.

If your first class level is gained as a scion, your maximum heart points increases by 8 + your Constitution modifier.

Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your Constitution modifier to that number. Your maximum heart points increases by an amount equal to the result.

If your Constitution modifier later increases, your maximum heart points will retroactively increase.

Proficiency Points

If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points.

During character creation or during downtime, you can expend proficiency points to gain proficiencies.

This feature assumes you do not have a background. If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.

Patron

Armos construct Deku plant Demise fiend Dragon dragon Fairy fairy Mask "humanoid" Poe undead Twilit aberration



Proficiencies

If your initial class is scion, you gain proficiency with Constitution and Charisma} saving throws.

As a scion, are proficient with all simple weapons, all rods, and light armor. You gain additional proficiencies depending on your patron as detailed below.

Armos Proficiencies

You gain proficiency with all armor and shields, including heavy shields.

You can read, write, and speak the Ancient language. If you already knew this language, you instead learn another language of your choice.

Dragon Proficiencies

You gain proficiency with medium armor and one skill from Animal Handling, Arcana, Athletics, and Intimidation.

You can read, write, and speak the Lizal language. If you already knew this language, you instead learn any one language of your choice.

Fairy Proficiencies

You gain proficiency with shortswords, scimitars, and all shields (including heavy shield)s.

You gain proficiency in one skill from Acrobatics, Animal Handling, Medicine, Nature, and Performance.

You can read, write, and speak the Deku language. If you already knew this language, you instead learn another language of your choice.

Poe Proficiencies

You gain proficiency in one skill from Deception, Intimidation, Persuasion, Religion, and Stealth.

You can read, write, and speak the Stal language. If you already knew this language, you instead learn another language of your choice.

If you hold a hooded lantern or similar item, you can wield as a club or a hammer instead of an improvised weapon.

Magic Meter

At 1st level, you gain a number of magic points equal to your Charisma modifier (minimum 0). If your Charisma later increases, so too does your number of magic points. Each level you gain in this class after the first, you gain 2 more magic points.

Your magic points are expended primarily in spellcasting. Normally any magic points you've expended are fully replenished when you finish a long rest. Some features and magic items can otherwise restore magic points.

Spellcasting

Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, your capabilities improve in a fundamental but powerful way. At these levels, choose one of the following improvements:

  • Increase one ability score of your choice by 2, or two ability scores by 1 each. You cannot increase any ability score above its maximum (initially 20) using this feature.
  • Gain a feat of your choice.
  • Learn two new powered spells per your Spellcasting feature. These spells cannot exceed your Magic Limit for this level.
  • Learn two more cantrips from your scion spell list.