Sage of Forest

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ClassesSageSage of Forest


Sage of Forest is one of several possible subclasses you can gain as a member of the sage class.

Your subclass affects which spells you can prepare as a sage, and what proficiencies you gain at 1st level. Your subclass grants more features at 2nd, 6th, 10th, and 14th levels.

Domain Proficiencies

You gain proficiency with hide armor, boomerangs, hand crossbows, shortswords, and whips.

You gain proficiency in one skill from Animal Handling, Nature, or Survival.

You can read, write, and speak the Deku language. If you already know this language, you can instead learn any one language of your choice.

Forest Discipline

At 2nd level, you gain one of the following disciplines of your choice.

Climber

You gain a climb speed equal to your base walking speed. If you take damage from falling, you can use your reaction to halve the damage you take.

Druid

You gain the druidcraft cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

You gain proficiency in the Animal Handling skill. If you are already proficient, or would later become proficient a second time, you instead gain expertise in this skill.

Nimble Defense

While you are wearing light armor, hide armor, or no armor, you gain a +1 bonus to your AC and to Dexterity saving throws.

Ranger

You gain proficiency with scimitars and longbows.

You gain proficiency in the Survival skill. If you are already proficient, or would later become proficient a second time, you instead gain expertise in this skill.

Land's Stride

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Any creature you have blessed also gains the benefits of your Land's Stride.

Restrictive Ground

At 10th level, you learn to augment your banes.

If a creature you have baned is within 300 feet and moves towards you, its moves as though restricted by difficult terrain. This effect does not affect fly speed, nor movement not towards you.

When a creature you have baned moves, you can use your reaction to reduce its speed to 0 until the end of its turn. You can use this effect to halt its movement mid-stride. The bane ends at the end of the creature's turn.

Nature's Sanctuary

When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your sage spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.

The creature is aware of this effect before it makes its attack against you.