Sentinel (spell)
From Legends of Hyrule
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4th-level conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 8 hours |
You conjure an immobile stone statue that completely fills a 5-foot-cube of unoccupied water or air in range, which remains for the duration. If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit for the duration. The statue must be conjured on solid ground that can support its weight and must have 5 feet of open space around its sides. If the statue is destroyed or moved from this position, the spell ends.
When you cast this spell, you can mentally command the statue to spit a mote of magic energy at a target within 120 feet of it. The target must be a one creature or object you can see, the closest creature in the statue's range, or the closest creature in its range that was not in range when you first cast the spell, as you command. For the duration, you can use a bonus action on each of your turns to cause the statue to spit another mote.
When the statue spits a mote, make a ranged spell attack against the target. On a hit, the target takes 11 (2d10) specialty damage (or fire damage if you lack a specialty).
Upcast. You can upcast this spell by expending extra magic points when you cast it. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for every two slot levels above 4th.
The material on this page is based primarily on content found in The Legend of Zelda, Link's Awakening, Oracle of Ages, and Oracle of Seasons, which are all copyright Nintendo Co., Ltd.