Bot (creature)
Bit | |||||
Small ooze, chaotic evil Armor Class 10 (natural armor) Heart Points {{{hp}}} Speed 10 ft. ft. | |||||
STR 3 (-4) |
DEX 5 (-3) |
CON 14 (+2) |
INT 3 (-4) |
WIS 3 (-4) |
CHA 3 (-4) |
Damage Vulnerabilities piercing, slashing | |||||
Damage Immunities charmed, exhaustion, paralyzed, prone, stunned | |||||
Senses darkvision 60 ft., Perception 6, passive Perception 6 | |||||
Languages — | |||||
Challenge 0 (10 XP) | Proficiency Bonus +2 | ||||
Amorphous. The bit can move through a space as narrow as 1 inch wide without squeezing.
Reckless. At the start of its turn, the bit can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. | |||||
Actions Slam. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) acid damage. |
A bit—or bit—appears as a small, slightly oblong spheroid about the size of a common dog, and uniformly colored blue, red, or violet. Limbless, it's only visible feature is a pair of oddly humanoid eyes which faintly glow a solid white. These creatures can barely move, and survive almost solely upon whatever substance they roll, grind, or hop across. Despite their weakness, bots are infamously aggressive—they will brazenly swarm and hop into any creature that comes near them, which for them is often a suicidal endeavor.
Chu Nature. The bot does not require air or sleep.
Environment: Caves, Forest, Grassland, Urban
- Creatures
- Challenge 0 creatures
- Small-sized creatures
- Oozes
- Creatures of chaotic evil alignment
- Creatures not proficient in any skills
- Creatures without resistances
- Creatures without condition immunities
- Creatures without language
- Creatures with the Slam action
- Creatures found in caves
- Creatures found in forests
- Creatures found in grasslands or fields
- Creatures found in urban areas