Template:Opportunist/10th

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Escape Artist

Starting from 10th level, you have advantage on every saving throw you make to end or escape an ongoing effect on yourself; such as a Dexterity save to end the Grappled condition, a Constitution save to end the Poisoned condition, or a Charisma save to escape the effect of an ongoing spell. This feature doesn't help you avoid the effect when it starts, but only to end or escape the effect once it has already started.