Swarm of Ropes (creature)

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3cuTCbz.png

←  #264: Ropa
Bestiary
 Rope 
#266: Rover  →
Swarm of Ropes
Large swarm of Tiny beasts (serpent), unaligned
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Armor Class 12
Heart Points 11 (2d10)
Speed 40 ft.
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STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
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Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1, 2
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Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain heart points or gain temporary heart points.

Actions

Bites. Melee Weapon Attack: +4 to hit with advantage, reach 0 feet, one creature in the swarm's space.
Hit: 14 (4d6) poison damage, or 7 (2d6) poison damage if the swarm has half its heart points or fewer.


Bonus Actions

Swarm Charge. The rope swarm moves up to 20 feet in a straight line directly towards a hostile creature it can see.

This bundle of ropes, a dozen or more, are all moving and acting together in unison.
     Environment: Caves, Ruins, Swamp, Urban

Related pages

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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.