Shadow/2nd

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Shadow Path

Each shadow sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.

You can later change your path or follow an additional one with your Improvement feature.

Aura of Truth

You and all friendly creatures within 30 feet of you have advantage on saving throws against being blinded or deafened.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hidden Whistle

You gain proficiency with another musical instrument of your choice. You can use a musical instrument which you are proficient as the spellcasting focus for your sage spells. While manipulating it, you can perform the somatic components of your sage spells without a free hand.

When you cast life or heal, the target is absolved of the blinded, deafened, frightened, and jinxed conditions.

You gain the message cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

Impa's Blade

Once per turn when you hit with a dagger or dart, the you can add a d4 bonus die to the damage roll as necrotic damage. Either of these weapons is magical when you wield it. (If different features add bonus dice to your damage roll, they don't combine. Add only the highest.)

Manipulator's Expertise

You become proficient in one skill from Deception, Intimidation, Sleight of Hand, and Stealth. You also become an expert in any one of these skills.

Sage of Illusions

You learn the minor illusion cantrip. When you cast this spell, you create both a sound an image with a single casting of the spell.

You can cast image even if you don't have it prepared. This spell costs 1 fewer magic points for you to cast.