Nightmare Visage (spell)

From Legends of Hyrule
Revision as of 13:14, 21 January 2022 by Guy (talk | contribs) (removed AHL effect; removed bonus dice limiter)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

4-point illusion
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Concentration, up to 1 minute

A willing creature you touch becomes horrifying to its enemies. For the duration, the target has advantage on all ability checks using Intimidation.
     On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
     Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.
2nd-level illusion
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Concentration, up to 1 minute

A willing creature you touch becomes horrifying to its enemies. For the duration, the target has advantage on all ability checks using Intimidation.
     On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
     Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.