Conjure Wolf Spirit (spell)
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Jump to navigationJump to search...This page should probably be deleted. Reason(s): Clashes with Beastmaster; wolf's high skills essentially allow bypassing skill checks; the main intent of this spell is better suited to a more general spell like summon spirit beast that doesn't require referencing an off-page stat block not created to be used by players. |
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Player's Guide |
System Reference |
Compendium |
3-point conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S, M (the hair of a wolf) |
Duration: | Concentration, up to 1 minutes |
You summon one or more spirits which manifest in an unoccupied space that you can see within range, taking the form of a shadowy wolf that persists for the duration. This wolf has the same statistics as a regular wolf (challenge rating 1⁄4), but is elemental instead of beast. This wolf is friendly to you and your companions. It will obey all verbal commands that you issue (no action required by you). In combat, it shares its turn with you. If by the end of your turn you have issued no commands to it, the wolf will defend itself from hostile creatures but take no other actions.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every two extra points you expend, you can either conjure one more wolf, or empower the lone wolf. If you empower the lone wolf, the wolf's challenge rating becomes equal to half the extra number of points expended (e.g., CR 1 if you expended 2 extra points, CR 2 if you expended 4 extra points, etc), to a maximum of CR 6.
1st-level conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S, M (the hair of a wolf) |
Duration: | Concentration, up to 1 minutes |
You summon one or more spirits which manifest in an unoccupied space that you can see within range, taking the form of a shadowy wolf that persists for the duration. This wolf has the same statistics as a regular wolf (challenge rating 1⁄4), but is elemental instead of beast. This wolf is friendly to you and your companions. It will obey all verbal commands that you issue (no action required by you). In combat, it shares its turn with you. If by the end of your turn you have issued no commands to it, the wolf will defend itself from hostile creatures but take no other actions.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can either conjure additional wolves or empower the lone wolf. If you conjure additional wolves, you summon one more wolf for each spell slot level above 1st. If you empower the lone wolf, its challenge rating becomes 1 if you use a spell slot of 2nd level, and increases by 1 for each spell slot level above 2nd, to a maximum of CR 6.
The material on this page is based primarily on content found in Twilight Princess, Breath of the Wild, and Hyrule Warriors, which are all copyright Nintendo Co., Ltd.
Categories:
- Upcast
- Spells
- Conjuration spells
- 3-point spells
- Concentration spells
- Magic knight spells
- Twilit spells
- Forest sage spells
- Shadow sage spells
- Spirit sage spells
- Defenseless spells
- Non-damaging and non-healing spells
- !
- Content originating from Twilight Princess
- Content originating from Breath of the Wild
- Content originating from Hyrule Warriors