Zora (species)

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description

Player-character details

Alignment. Sea zora tend towards lawful good, while river zora tend towards lawful evil.
Age. Zora reach adulthood by the age of 20 at the earliest and can live to an age of 200 or more.
Diet. Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute to avoid water starvation. As a Medium humanoid, you require 1 ration per day to avoid food starvation. Zora particularly enjoy seafood.

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
River 5′ 1" +2d10 120 lb. × (2d6)
Sea 4′ 10" +3d10 110 lb. × (1d6)

Name examples

Male: Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Jiahto, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, Tottika, Tumbo
Female: Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, Tula

Player-character traits

Although sea zora and river zora are quite distinct, together they claim the title of the only truly amphibious race in Hyrule — and are the second most populous, exceeded only by hylians.

Ability Score Increase. Your Wisdom score increases by 2.  Size. Zora can vary greatly in size, but on average one is about 6 feet tall. Rarely, a zora can grow to a height of 8 feet or more. Your size is Medium.  Speed. Your base walking speed is 25 feet, and you have a swim speed of 40 feet.  Amphibious. You can breathe both air and water.
Scale Armor. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use this natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. While you use your natural armor, you are vulnerable to lightning damage, and you are considered to be wearing metal armor for any effect that would deal lightning damage.
Natural Fisher. You have advantage on any ability check made to locate or capture aquatic beasts.
Languages. You can speak, read, and write both Hylian and Zoran.
Subrace. River zora and sea zora are quite distinct from one another. Choose one of these subraces.

River Zora

Ability Score Increase. Your Constitution score increases by 1.
Fleet of Foot. Your base walking speed increases to 30 feet.
Fire Bolt. You know the fire bolt cantrip. Wisdom is your casting ability for this spell.
Ambush. If hit a surprised creature with an attack, your attack deals an extra 1d6 damage.

Sea Zora

Ability Score Increase. Either your Intelligence or Charisma score increases by 1.
Lightning Field. You know the lightning field cantrip. Wisdom is your casting ability for this spell.
Ancestral Arms. You have proficiency with the Pike, Net, Spear, and Trident. If you otherwise gain proficiency with martial weapons, you also gain a +1 bonus to damage rolls with spears and tridents.
Swift Swimmer. Your swim speed increases to 60 feet.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.