Red Popo (creature)

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←  #248: Pols Voice
Bestiary
 Popo 
#250: Puffstool  →
Red Popo
Medium aberration, chaotic neutral
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Armor Class 10
Heart Points 60 (8d8 + 24)
Speed 30 ft., swim 30 ft.
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STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
7 (-2)
CHA
3 (-4)
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Damage Resistances acid, bludgeoning
Condition Immunities blinded
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1
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Amorphous. The popo can move through a space as narrow as 1 inch wide without squeezing.

Amphibious. The popo can breathe air and water.

Slippery. The popo has advantage on ability checks and saving throws made to escape a grapple.


Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage plus 5 (2d4) acid damage. If the hit target is a Medium or smaller creature, it is grappled (escape DC 13) and restrained for as long as it remains grappled.

Spew Acid. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 9 (2d8) acid damage.

Digest. A creature grappled by the popo must make a DC 13 Constiution saving throw. The target takes 10 (3d6) acid damage on a failed save, or half as much on a success.

“Red popo have more health and deal more damage than regular ones.”
Encyclopedia

Though similar in manner and appearance to the common popo, after a life of nutritional meals its tentacles have taken on a deeper red color. Larger size, stronger limbs, more potent acid, and a greater appetite all combine to make this variety much more dangerous than its smaller relative.
     Environment: Ruins

Related pages

  • Popo (creature), a more common but less powerful variant of this creature
  • Leever (creature), a somewhat similar blobby monster that surprises travelers by popping out of the ground


The material on this page is based primarily on content found in A Link Between Worlds, which is copyright Nintendo Co., Ltd.