Karat Crab (creature)

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←  #267: Rusty Swordfish
Bestiary
 Sand Crab 
#269: Sand Seal  →
Karat Crab
Small monstrosity, chaotic evil
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Armor Class 15 (natural armor)
Heart Points 55 (10d6 + 20)
Speed 30 ft., burrow 10 ft., swim 30 ft.
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STR
12 (+1)
DEX
13 (+1)
CON
14 (+2)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
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Senses blindsight 30 ft., passive Perception 9
Languages
Challenge 2 (450 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/4, 2
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Amphibious. The karat crab can breathe air and water.

Crabwalk Dash. The karat crab can use its bonus action to Dash, but only if it didn't use this bonus action on its last turn.


Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 1) bludgeoning damage.

“A crab-like found in certain fields and deserts characterized by its lopsided pincers.”
Encyclopedia

Though of similar size and demeanor to the more common sand crab, the karat crab has one pincer that wields devastatingly lethal force. Its unusual golden coloration and crimson eyes hint at some form of supernatural power, perhaps marking it as some kind of golden monster. Whatever the cause, these rare and monstrous crabs are found in deserts, sandy coasts, and even the Dark World. Unsurprisingly they are more than capable of clearing out any more mundane crabs wherever they dwell.
     Environment: Coastal, Desert, Lake

Related pages

  • There are a few different smaller crabs in Hyrule with different stat blocks and challenge ratings: 0, 1/4, and 2
  • Lobarrier (creature), a Large crab-like monster with an almost impenetrable guard
  • Crayk (creature), a Huge hermit crab boss monster that can turn invisible at will