Fire Toadpoli (creature)

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←  #330: Thunderbird
Bestiary
 Toadpoli 
#332: Toppo  →
Fire Toadpoli
Medium monstrosity, unaligned
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Armor Class 15 (natural armor)
Heart Points 42 (5d8 + 20)
Speed 20 ft., swim 40 ft.
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STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
7 (-2)
CHA
5 (-3)
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Damage Immunities fire
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 2 (450 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/4, 1/2, 2, 4, 6, 9
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Hold Breath. The toadpoli can hold its breath for 60 minutes.

Magma Swim. The toadpoli can swim through molten rock as if it was water.

Standing Leap. The toadpoli's long jump and high jump are each 20 feet, with or without a standing start.


Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.

Fire Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 16 (3d10) fire damage.


Reactions

Dive Away. If a hostile creature comes within 10 feet of it, the toadpoli uses its reaction to abruptly swim up to 20 feet away (no movement expended). This doesn't provoke opportunity attacks.

“An amphibious monster that lives in magma, poking their heads above the surface to fire projectiles at anyone who comes near.”
Encyclopedia

Most remarkably, this orange frog-like monster swims through rivers of molten rock as easily as aquatic creatures swim through water. It is capable of regurgitating and spitting a fiery bolt from its stomach with consistency and temperature similar to lava. This is its primary attack whether on the offensive or defensive, as it makes for both an impressive ambush and a difficult attack to retaliate against.
     Fire toadpoli exist naturally around and in active volcanoes, most infamously around Eldin. They are a volcanic counterpart to the more common toadpoli.
     Environment: Volcanic

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The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.