Tough Zol (creature)

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3cuTCbz.png

←  #356: Zirro
Bestiary
 Zol 
#358: Zombie  →
Tough Zol
Small ooze, unaligned
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Armor Class 12 (natural armor)
Heart Points 39 (6d6 + 18)
Speed 30 ft.
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STR
12 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
1 (-5)
WIS
8 (-1)
CHA
6 (-2)
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Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/4, 1
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Amorphous. The zol can move through a space as narrow as 1 inch wide without squeezing.

Exploitative. The zol has advantage on attack rolls targeting any creature that has its speed reduced.


Actions

Slam. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage plus 7 (2d6) acid damage.

Acid Sploosh. Ranged Spell Attack: +2 to hit, range 60 ft., one creature or two adjacent creatures. Hit: 7 (2d6) acid damage, and the target's speed is halved until the start of the zol's next turn.


Reactions

Split. If the zol takes damage but isn't reduced to 0 heart points, it can use its reaction to split into two gels which each have full heart points.

“A jelly monster that crawls and bounces around both in the field and in certain dungeons. They divide when attacked.”
Encyclopedia

Unlike the more common zol, this variant of the monster is made of tougher stuff—literally. It can take more hits before splitting and its body with oozes with even more potent acid than normal.
     Chu Nature. The zol does not require air or sleep.
     Environment: Caves, Ruins

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.