Gel (creature)

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3cuTCbz.png

←  #356: Zirro
Bestiary
 Zol 
#358: Zombie  →
Gel
Tiny ooze, unaligned
Divider.png
Armor Class 13 (natural armor)
Heart Points 5 (2d4)
Speed 20 ft.
Divider.png
STR
10 (+0)
DEX
11 (+0)
CON
11 (+0)
INT
1 (-5)
WIS
8 (-1)
CHA
6 (-2)
Divider.png
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 0 (10 XP) Proficiency Bonus +2    
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Amorphous. The gel can move through a space as narrow as 1 inch wide without squeezing.

Damage Transfer. When it is grappling another creature, the gel takes only half the damage dealt to it (rounded down), and the creature grappled by the gel takes the other half.

Exploitative. The gel has advantage on attack rolls targeting any creature that has its speed reduced.

Zol Fusion. Two gels that complete a short rest together may fuse into a zol with full heart points.


Actions

Cling. Melee Weapon Attack: +0 to hit, reach 0 ft., one creature. Hit: 1 acid damage, and the target is grappled (escape DC 10). Until this grapple ends, the gel can't move or attack another target.

“Small, gelatinous monsters that jump around inside dungeons. [...] Slicing a zol with a weak sword will split it into two gels.”
Encyclopedia


     Environment: Caves, Ruins

Related pages

  • Zol (creature), a larger ooze formed from two or more gels
  • Morth (creature), a Tiny spiky sphere which uses a similar tactic of hopping on a foe to slow it down
  • Chu (creature), the most renowned and widespread of round blob monsters


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.