Adventuring Gear

From Legends of Hyrule
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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

EquipmentTools and Vehicles


Click an item's name to see a page describing that item.

Ammunition

Bows, slingshots, and blowguns need ammunition for attacks.


 Item
Cost
in rupees
Weight
in pounds
 Arrow 1 0.1
 Arrow (20) 20 2
 Arrow, fire 200 0.1
 Bolt 1 0.1
 Bolt (20) 20 2
 Bullet 0.02 0.1
 Bullet (50) 1 5
 Seed, ember 200 0.1
 Seed, scent 500 0.1


Bombs and Traps


 Item
Cost
in rupees
Weight
in pounds
 Bear trap 50 25
 Bomb 200 1
 Bombchu 500 5
 Bombling 500 5
 Caltrops (bag of 20) 10 2
 Cast net 10 3
 Water bomb 220 1


Clothes

Every character has at least one set of clothes, often worn under armor.


 Item
Cost
in rupees
Weight
in pounds
 Common clothes 5 3
 Costume 50 4
 Fine clothes 150 6
 Robes 10 4
 Traveler's clothes 20 4


Containers

While an adventurer typically carries their gear in a backpack or adventure pouch, with a bottle or waterskin for drinking water, there are a few other options.


 Item

Capacity
Cost
in rupees
Weight
in pounds
 Adventure pouch 8 cubic feet 600 1
 Backpack 1 cubic foot 20 5
 Barrel 4 cubic feet 20 70
 Basket 2 cubic feet 4 2
 Bottle 1.5 pints 20 2
 Bucket 0.5 cubic feet 1 2
 Case or quiver 10 1
 Chest 12 cubic feet 50 25
 Pouch 0.25 cubic feet 5 1
 Flask or tankard 1 pint 0.2 1
 Jug or pitcher 1 gallon 0.2 4
 Sack 1 cubic foot 0.1 0.5
 Vial 4 fluid ounces 10
 Waterskin 4 fluid ounces 2 1

Illumination

Most adventurers need a way of lighting up dark caverns and dank dungeons.


 Item
Cost
in rupees
Weight
in pounds
 Blue candle 600
 Bullseye lantern 100 2
 Candles (10) 1
 Hooded lantern 50 2
 Magnifying glass 1000
 Oil (1 pint flask) 1 1
 Tinderbox 5 1
 Torches (10) 1 10


Medicines and Potions

In Hyrule you can typically ingest a potion with a bonus action, or administer it to an unconscious creature as an action.


 Item
Cost
in rupees
Weight
in pounds
 Air potion 200 2
 Antitoxin 500 1
 Healer's kit (10 uses) 50 3
 Medicine of life 200 2
 Medicine of magic 200 2
 Sneaky Elixir (10 minutes) 200 2
 Wake-up mushroom 200 0.5


Other Gear

This page or section is incomplete, and will eventually be expanded with more information.

 Item
Cost
in rupees
Weight
in pounds
 Adhesive 100 0.1
 Bedroll 10 7
 Blanket 5 3
 Block and tackle 10 5
 Book 250 5
 Boots, iron 600 20
 Chain (10 feet) 50 10
 Chalk (10 pieces) 1 0.5
 Clock 1000 1
 Crowbar 20 5
 Grappling hook 20 4
 Hammer 10 3
 Hourglass 250 1
 Ink pen or quill 1
 Korok leaf 600 1
 Lock 100 1
 Manacles 20 6
 Mess kit 2 1
 Mirror, steel 50 0.5
 Paper (1 sheet) 1
 Pick, miner's 20 10
 Pot, iron 20 10
 Power bracelet 600
 Ram, portable 40 35
 Rations (1 day) 5 2
 Rope (50 feet) 10 10
 Rope, cheval (20 feet) 600 4
 Scale 50 3
 Shovel 20 5
 Small key 200
 Soap 0.2
 Spike, iron 1 0.5
 Spyglass or telescope 1000 1
 Tent 20 20
 Whistle 0.5
 Zora flippers 600 2

The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]