Incinerating Impacts (spell)
From Legends of Hyrule
Revision as of 20:32, 30 December 2020 by Guy (talk | contribs) (Guy moved page Incinerating Impacts to Incinerating Impacts (spell))
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Player's Guide |
System Reference |
Compendium |
8-point evocation | |
Casting time: | 1 bonus action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A melee weapon in range begins to visibly glow a dim red color, and its strikes can become empowered with flame. For the duration, the weapon sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Once per round when that attack hits a creature, it bursts with flame to deal an extra 5d6 fire damage to the target.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the fire damage by 1d6.
5th-level evocation | |
Casting time: | 1 bonus action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A melee weapon in range begins to visibly glow a dim red color, and its strikes can become empowered with flame. For the duration, the weapon sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Once per round when that attack hits a creature, it bursts with flame to deal an extra 5d6 fire damage to the target.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, increase the fire damage by 1d6 for each slot level above 5th.