Bear Trap (item)
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You can use your action to set this trap, forming a saw-toothed steel ring that snaps shut when a creature steps onto the pressure plate in the center. A creature which enters the same space as the plate must make a DC 13 Dexterity saving throw or take 1d6 piercing damage and stop moving this turn. If you are proficient in the Survival skill or with tinker's tools, you add your proficiency bonus to the save DC and to the piercing damage.
An intelligent creature with hands can use its action to pry open the trap, either for itself or an adjacent trapped creature. On a DC 13 Strength check, the trapped creature is freed on a success, and on a failed check the trapped creature takes 1 piercing damage.
Cost. 50 rupees
Weight. 25 lb.
An intelligent creature with hands can use its action to pry open the trap, either for itself or an adjacent trapped creature. On a DC 13 Strength check, the trapped creature is freed on a success, and on a failed check the trapped creature takes 1 piercing damage.
Cost. 50 rupees
Weight. 25 lb.
Equipment→ Adventuring Gear→ Bear Trap
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]