Blue Lynel (creature)

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←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
This page or section is incomplete, and will eventually be expanded with more information.
Blue Lynel
Large giant (lynel), chaotic evil
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Armor Class 16 (natural armor)
Heart Points 231 (22d10 + 110)
Speed 50 ft.
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STR
21 (+5)
DEX
17 (+3)
CON
21 (+5)
INT
17 (+3)
WIS
18 (+4)
CHA
18 (+4)
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Saving Throws Str +10, Dex +8, Wis +9
Skills Athletics +10, Intimidation +9, Survival +9
Damage Resistances cold, fire, lightning
Senses passive Perception 14
Languages Blin
Challenge 13 (10,000 XP) Proficiency Bonus +5    
Challenge Alternatives 3, 8, 13, 18, 23, 28
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Magic Weapons. The lynel's weapon attacks are magical.

Innate Spellcasting. The lynel can innately cast the following spells, requiring no material components. Its innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks).

At will: power beam (4d8), scorching ray
3/day: dimension door
1/day: dispel magic, lesser restoration, wall of fire

Actions

Multiattack. The lynel makes three attacks using the same weapon.

Mighty Lynel Crusher. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage.

Mighty Lynel Sword and Shield. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 17 until its next turn. Hit: 23 (4d8 + 5) slashing damage.

Mighty Lynel Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 23 (4d8 + 5) piercing damage, or 27 (4d10 + 5) piercing damage if used with two hands to make a melee attack.

Mighty Lynel Bow with Ice Arrows. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 3 (1d6) cold damage. A creature which takes this cold damage unreduced must succeed on a DC 14 Constitution saving throw or be petrified until it next takes damage or the end of the lynel's next turn.

Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:

  • Fire Breath: The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 18 Dexterity saving throw, taking 19 (3d12) fire damage for each failed save, or half as much damage for each successful one.
  • Fire Burst: The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 60-foot radius around itself. Each creature in this radius must make a DC 18 Dexterity saving throw, taking 58 (9d12) fire damage for a failed save, or half as much for a successful one.
“These fearsome monsters have lived in Hyrule since ancient times. Compared to the standard lynel, those with blue manes are much tougher and are equipped with much stronger weapons. Facing off a lynel is ill-advised, but if you must, be sure you're well prepared.”
— Hyrule Compendium, Breath of the Wild

     Also known as a blue-maned lynel...
     Environment: Arctic, Grassland, Hills, Volcanic

Related pages


The material on this page is based primarily on content found in The Legend of Zelda, Oracle of Ages, Oracle of Seasons, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.