Rope (creature)

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←  #264: Ropa
Bestiary
 Rope 
#266: Rover  →
Rope
Tiny beast (serpent), unaligned
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Armor Class 13
Heart Points 6 (4d4 - 4)
Speed 40 ft.
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STR
6 (-2)
DEX
16 (+3)
CON
8 (-1)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
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Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1, 2
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Aggressive Speed. The rope can use its bonus action to move up to 20 feet in a straight line, as long as that movement is straight towards a hostile creature.

Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 3 (1d6) piercing damage.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage.

“A monster similar to a snake found in many dungeons and caves. Ropes often appear in groups and slither around their dens with surprising speed. Alone they are relatively easy to defeat, but together, they can be overwhelming.”
Encyclopedia

A rope appears similar to a normal serpent, usually of a green, gray, or brown-yellow color. Its eyes faintly glow yellow or red, hinting at how it relies heavily on sight compared to a more typical snake. When it spies potential prey, a rope is known to dart at eerily high speed from even great distance, and leap upon the victim with a venomous bite.
     Bundles of Snakes. Unlike mundane serpents, ropes will typically hunt in groups ranging from two to as much as twenty. Together, their venomous bites are able to take down foes many times their size—even a single hylian could sate an entire rope colony for weeks.
     Environment: Caves, Ruins, Urban, Volcanic

Related pages

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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.