Greater Horsehead (creature)

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CreaturesGiantsHorsehead

Horsehead
Large giant, lawful evil
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Armor Class 17 (half plate)
Heart Points {{{hp}}}
Speed 40 ft.
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STR
21 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
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Saving Throws Dex +5, Wis +5
Skills Athletics +8, Intimidation +5
Senses passive Perception 12
Languages Blin, Hylian
Challenge 6 (2,300 XP) Proficiency Bonus +3    
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Brave. The horsehead has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the horsehead hits with it (included in the attack).

Legendary Resistance (3/day). If the horsehead fails a saving throw, it can choose to succeed instead.

Weak Point. Any weapon attack which specifically targets the horsehead's unarmored head deals double damage on a hit. Normally, making a targeted attack imposes disadvantage on the attack roll.


Actions

Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, or 21 (3d10 + 5) if used in two hands. A Medium or smaller creature hit by this attack must succeed on a DC 16 Strength saving throw or be knocked up to 10 feet away and land prone.

Throwing Hammer. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 16 (3d6 + 5) bludgeoning damage if made as a melee attack, or 13 (2d6 + 5) bludgeoning damage if made as a ranged attack.


Reactions

Deflect. The horsehead adds 3 to its AC against one ranged attack that would hit it. To do so, the horsehead must see the attacker and be wielding a melee weapon.


Legendary Actions

The horsehead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The horsehead regains spent legendary actions at the start of its turn.

Detect. The horsehead makes a Wisdom (Perception) check.

Shift. The horsehead moves up to 10 feet. This movement does not provoke opportunity attacks.

Attack. (Costs 2 Actions.) The horsehead makes one weapon attack.

     A horsehead or mazura towers over most humanoids, standing around 9 feet tall. They have mammalian features, thick muscles, skin and hair of a uniformly brown or red color, and unsightly equine heads. Much like the beasts they resemble, horsheads wield immense power and stamina.
     Righteous Origin. According to legend, Mazura—or horsehead, as he is now mockingly known—was once a righteous hylian hero. He fought courageously against the evils of the world, but was vulnerable to the dark magic of Ganon’s zealots. When he openly and violently defied their efforts to revive the King of Darkness, he was enslaved by mind-controlling spellcraft. Not only did these cultists twist Mazura’s mind into utter servitude, but to add insult to injury, they morphed him into an almost literal beast of burden. His face was twisted into that of a mule. He who was once a thorn in the side of Ganon was twisted into yet another potent weapon in his arsenal; a tragic symbol of what would happen to those who resist his will. It is unknown if warriors other than Mazura have been so cruelly corrupted.
     Environment: Ruins

Player-character traits

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Size. Horseheads are usually 8 to 10 feet tall. Your size is Large. You function a little differently than a Medium or Small creature would. See Large player-characters.
Giant. Horseheads have long lost their humanity. Your creature type is giant, not humanoid. You are unaffected by game effects which only affect humanoids.
Large Target. Your Armor Class decreases by 1.
Brave. You have advantage on saving throws against being frightened.
Speed. You have a base walking speed of 40 feet.
Languages. You can read, write, and speak both Blin and Hylian.

Player-character details

Age. Horseheads reach maturity around 15 years, and rarely live beyond 50 years.
Alignment. Created or polymorphed by mind-twsiting magic, horseheads are almost universally lawful evil. Rare is one who can break this curse enough to regain any other alignment.
Diet. As a Large giant, each day you require 2 rations and 2 gallons of water to avoid starvation.


The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.