Lesser Aquamentus (creature)

From Legends of Hyrule
Revision as of 23:29, 13 December 2020 by Guy (talk | contribs) (treasure)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

CreaturesDragonsAquamentus (creature)Lesser Aquamentus

Lesser Aquamentus
Large dragon, neutral evil
Divider.png
Armor Class 15 (natural armor)
Heart Points 26 (4d10 + 4)
Speed 25 ft.
Divider.png
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
5 (-3)
WIS
7 (-2)
CHA
11 (+0)
Divider.png
Skills Perception +0
Senses darkvision 120 ft., passive Perception 10
Languages understands Lizal but can't speak
Challenge 1/2 (100 XP) Proficiency Bonus +2    
Challenge Alternatives 1/2, 3, 6, 9, 12
Divider.png
Charge. If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Discern Magic. The aquamentus can use its action to identify if an item is magic or not simply by gazing upon it, but it gains no insight into an item's precise magical properties.


Actions

Tridirectional Beam. (Recharge 5-6). The aquamentus casts fire bolt three times.

Gore. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) piercing damage, or 10 (2d8 + 1) piercing damage if made as part of a charge.

Fire Bolt. Ranged Spell Attack: +2 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Labored Flight. The aquamentus gains a fly speed of 40 feet until the start of its next turn. It can only maintain seamless flight if it takes this action at the start of each of its turns. If it cannot take this action at the start of its turn, it falls.

“A dragon with a large horn on its head. Though this formidable beast does not move much, it fires a tridirectional beam that can be tricky to avoid.”
Encyclopedia

Of considerably less prowess than the more renowned aquamentus, this lesser variety has a less vibrant shade of green to its scales, and a thin—almost sickly—body. Though it wields innate magical prowess, its relatively frail nature belies its status as a dragon. An aquamentus of this variety may only be the result of immaturity or sickness.
     Environment: Caves, Ruins

Related pages


The material on this page is based primarily on content found in The Legend of Zelda and Oracle of Seasons, both of which are copyright Nintendo Co., Ltd.