Nightmare Visage (spell)
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Player's Guide |
System Reference |
Compendium |
4-point illusion | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A willing creature you touch becomes horrifying to its enemies for the duration. For the duration, the target gains advantage on all Charisma (Intimidation) checks and all Charisma (Intimidation) checks which affect the target have disadvantage.
On each of the target's turns, the first time it deals damage with an attack roll, add a d12 bonus die to the damage roll as psychic damage. When a creature which takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every two extra points you expend, you can target one more creature.
2nd-level illusion | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A willing creature you touch becomes horrifying to its enemies for the duration. For the duration, the target gains advantage on all Charisma (Intimidation) checks and all Charisma (Intimidation) checks which affect the target have disadvantage.
On each of the target's turns, the first time it deals damage with an attack roll, add a d12 bonus die to the damage roll as psychic damage. When a creature which takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one more creature for every two slot levels above 2nd.