Scion/11th

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Everflowing Spells

At 11th level, the supernatural power surging within you can be released effortlessly into some of your more familiar spells. Select one 2-point (or 1st level) scion spell you know to be an everflowing spell. The spell you choose must have a casting time of 1 action. You can cast the chosen spell without expending magic points (or a spell slot). Overpowering such a spell requires additional magic points (or a higher level spell slot), as normal. You can change your everflowing spell(s) whenever you finish a long rest. Any spell you cast using this feature does not restore heart points; if such a spell has other effects, such as alleviating negative conditions, those effects still occur.

Starting at 17th level, you can select select a second everflowing spell, which can be up to 3-points (2nd level).

At 20th level, you can select a third everflowing spell, which can be up to 5-points (3rd level).