Icy Gale (spell)
From Legends of Hyrule
Jump to navigationJump to search
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 action |
Range: | Self (15-foot radius) |
Components: | V, S |
Duration: | 10 minutes |
Frigid winds sweep out from you in every direction. Each creature within a 15-foot radius of you must make a Strength saving throw. On a failed save, a creature takes 2d8 cold damage and is pushed 10 feet directly away from you. On a successful wave, the creature takes half as much damage and isn't pushed.
Any wet ground in this radius, such as puddles or quicksand, becomes slippery ice until it thaws naturally. Any unsecured objects in this radius that aren't held or carried are pushed back 10 feet away.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the cold damage by 1d8.
1st-level evocation | |
Casting time: | 1 action |
Range: | Self (15-foot radius) |
Components: | V, S |
Duration: | 10 minutes |
Frigid winds sweep out from you in every direction. Each creature within a 15-foot radius of you must make a Strength saving throw. On a failed save, a creature takes 2d8 cold damage and is pushed 10 feet directly away from you. On a successful wave, the creature takes half as much damage and isn't pushed.
Any unsecured objects in this radius that aren't held or carried are pushed back 10 feet away. Any wet ground in this radius, such as marsh or quicksand, becomes slippery ice until it thaws naturally.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the cold damage by 1d8.