Maze (spell)
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Player's Guide |
System Reference |
Compendium |
12-point conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence ability check. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds the check. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
8th-level conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence ability check. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds the check. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]