Lucent
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Classes→ Opportunist→ Lucent
Contents
Lucent is one of several possible subclasses you can undertake as an opportunist.
Your subclass enacts features at 3rd level and every three levels thereafter: 6th, 9th, 12th, 15th, and 18th. See Opportunist#Lucent for an integrated list that combines lucent features with those of the base opportunist class.
Instinctive Defense
Starting from 3rd level, your AC can't be lower than 10 + your Dexterity modifier + your Wisdom modifier.
Mystic Talents
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At 3rd level, you learn to employ mystical arts of combat and subterfuge. These arts lay the foundation of the supernatural arts you will gradually begin to master.
You gain the Martial Arts and X talents as a bonus. If you already have either talent, you instead gain another clever talent of your choice.
You also gain proficiency with the disguise kit. If already proficient, you can either regain 2 proficiency points or become proficient in any other professional tool of your choice.
Finally, you gain proficiency in the Perception skill. If already proficient, you can either regain 2 proficiency points or become proficient in any other skill of your choice.
Lucent Arts
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At 6th level,
You learn two lucent arts from the following list, and learn one more of your choice at every three opportunist levels hereafter: 9th, 12th, 15th, and 18th. Whenever you gain the Improvement feature, you can replace one of the lucent arts you've learned with a new one.
Unerring Senses
At 9th level, you begin to see and hear what it seems others cannot. Your eyes are beginning to know absolute truth. You become an expert in one skill of your choice from Insight, Investigation, and Perception.
As an expert, you add a bonus die to ability checks which use one of the chosen skills. The size of this die depends on your proficiency bonus: d8 for +4, d10 for +5, and d12 for +6. This does not affect your passive Perception score.
Slit of Truth
Gradually, your senses begin to see through magic and deception that would cloud them. Starting from 12th level, you see a heavily obscured area as if it was lightly obscured, and see any lightly obscured area as if it was obscured.
From now on, you also have advantage on every saving throw you make against an illusion spell.
Perfect Senses
At 15th level, you become an expert in the Insight, Investigation, and Perception skills if you aren't already.
You have advantage on every saving throw against being blinded or deafened.
Eye of Truth
Starting from 18th level, you have truesight out to a range of 30 feet. This means within this range you can see see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic.
Additionally, you cannot be blinded or deafened to anything within this range.