Wolf (creature)
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Player's Guide |
System Reference |
Compendium |
Wolf | |||||
Medium beast (animal), unaligned Armor Class 13 (natural armor) Heart Points 11 (2d8 + 2) Speed 40 ft. | |||||
STR 12 (+1) |
DEX 15 (+2) |
CON 12 (+1) |
INT 3 (-4) |
WIS 12 (+1) |
CHA 6 (-2) |
Skills Perception +3, Stealth +4 | |||||
Senses passive Perception 13 | |||||
Languages — | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
Keen Hearing and Smell. The wolf (creature) has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf (creature) has advantage on an attack roll against a creature if at least one of the wolf (creature)'s allies is within 5 feet of the creature and the ally isn't incapacitated. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 32) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. |
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Related pages
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Twilight Princess and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.
- Creatures
- Challenge 1/4 creatures
- Medium-sized creatures
- Beasts
- Animal
- Creatures of unaligned alignment
- Creatures proficient in Perception
- Creatures proficient in Stealth
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures without language
- Creatures with the Bite action
- Content originating from Twilight Princess
- Content originating from Breath of the Wild