Template:CreatureBox
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{{CB |group=minor, standard, legendary, epic, or special |title=Optional. Use if different than the page title. |size= Tiny, Small, Medium, Large, Huge, or Gargantuan |type=aberration, beast, construct, dragon, elemental, fairy, fiend, giant, monstrosity, ooze, plant, or undead |subtype=elf, demon, goblin, shapechanger, devil, or one of many other possibilities |alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any |challenge= Challenge rating of 1/8, 1, 10, etc, as appropriate. XP is filled automatically based on this. If "loot" is left blank, that is filled automatically based on this too. |image=Image url. |imagelink=Image source. Usually Zelda Wiki. |imagepx= Image width in pixels. Leave blank to auto-scale. |quote=Insert quoted text here. |quotesource=Source of quote. If left blank, defaults to {{Encyclopedia}}. |str= Strength score. The modifier is added automatically. |dex= |con= |int= |wis= |cha= |strsave= Optional. |dexsave= Optional. |consave= Optional. |intsave= Optional. |wissave= Optional. |chasave= Optional. |hd= Number of hit dice. E.g., a creature with 4d6 HD would have this be "4". Average HP is calculated in part on this. |hp= Optional. Overrides hd with whatever plain text you use. Useful for multiclassing creatures. |prof= Optional. Proficiency bonus. If left blank, it defaults to +2, with an additional +1 at 5 CR and every 4 ranks thereafter (+3 at CR 9, +4 at CR 13, etc). |ac=Optional. The creature's numerical AC score. If both this and "armorbonus" are left blank, AC defaults to 10 + Dex mod. |armorbonus= Optionally can be used in place of ac. Any bonus from (natural) armor, excluding dex bonus. The dex bonus is added when AC is calculated. |armortype= Optional. "natural armor", "leather armor, shield", etc. |speed= Only enter the number in feet, e.g. "20" or "5". |swim= Optional. Swimming speed. |burrow= Optional. Burrowing speed. |climb= Optional. Climbing speed. |fly= Optional. Flying speed. |weak= Optional. Damage vulnerabilities. Damage types include acid, bludgeoning (or blunt), cold, fire (or heat), force, lightning (or electric), necrotic, piercing, poison, psychic, radiant, slashing, and thunder (or sonic). {{CV|Fire}} |resist= Optional. For resistance to one or more damage types. {{CR|Fire}} |immunedamage=Optional. For immunity to one or more damage types. {{CI|damage|Fire}} |immune= Optional. For immunity to certain conditions. Conditions include blinded, charmed, deafened, frightened, frozen, grappled, ignited, incapacitated, invisible, paralyzed, poisoned, restrained, stunned, and unconscious. {{CI|condition|Grappled}} |senses= Optional. "darkvision 60 ft.", "tremorsense 60 ft.," etc. Common senses include blindsight, darkvision, tremorsense, and truesight, usually in increments of 30 ft. |perception= Optional. If text is entered, that text is displayed as the creature's perception bonus (e.g., "-2" or "+4"). This line is also used for the creature's passive perception. If left blank, it is assumed the creature is not proficient in perception. |stealth= Optional. As perception, above. |acrobatics= |animalhandling= |arcana= |athletics= |deception= |history= |insight= |intimidation= |investigation= |medicine= |nature= |perception= |performance= |persuasion= |religion= |sleightofhand= |survival= |languages=Optional. {{CL|Common}}, {{CL|Orc}}, {{CL|Bullywug}}, etc. Particularly powerful and intelligent creatures may simply know "all" languages. A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft., as in {{CL|Telepathy|60}}. |traits=Optional, but almost universal. |actions=Optional, but almost universal. |reactions=Optional. |legendaryactions=Optional. |description= |gear=Optional. Includes items the creature is almost certainly holding or comprised of, separate from "loot". |loot=If left blank, a rupees and treasure chart are generated based on CR. Average result ideally has rupee purchase value = XP. |hireling=Highest skill check goes here. E.g., "7". Used for creatures that can be hired for non-hazardous work. |mercenary=Put any text here if applicable. For creatures that can be hired for hazardous work. Calculates based on CR. |cost=The cost to outright buy and own the creature. Should only be used for unintelligent beasts. |spells="Yes" or delete line. Adds "see [spellcasting service]." }}
Blank Template
For ease of use, a blank version of the template is provided below. Only mandatory lines have text in them.
{{CB |group= |title= |image= |imagelink= |imagepx= |quote= |quotesource= |size=Tiny, Small, Medium, Large, Huge, or Gargantuan |type=aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead |subtype= |alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any, any evil, any good, any chaotic, any lawful |challenge= Challenge rating of 1/8, 1, 10... |str=Strength. |dex=Dexterity. |con=Constitution. |int=Intelligence. |wis=Wisdom. |cha=Charisma. |strsave= |dexsave= |consave= |intsave= |wissave= |chasave= |hd= |prof= |ac= |armortype= |speed= Base speed in feet. |swim= |burrow= |climb= |fly= |weak= |resist= |immunedamage= |immune= |senses= |languages= |perception= |stealth= |acrobatics= |animalhandling= |arcana= |athletics= |deception= |history= |insight= |intimidation= |investigation= |medicine= |nature= |perception= |performance= |persuasion= |religion= |sleightofhand= |survival= |anywhere= |dungeons= |caves= |urban= |plains= |forests= |jungles= |wetlands= |hills= |deserts= |cold= |volcanic= |coastlines= |freshwater= |saltwater= |astralrealm= |darkworld= |fairyrealm= |silentrealm= |twilightrealm= |traits= |actions= |reactions= |legendaryactions= |description= |gear= |loot= |hireling= |mercenary= |cost= |spells= }}
Categorization
When using this template, the page is automatically categorized based on many of the field entries. There are however a few categorizations which must be added manually. These include:
Category Needed | Template to Use | Example |
---|---|---|
Category:Creatures by vulnerability (unless the creature has no vulnerabilities) | Template:Vulnerability | {{CV|Fire}} |
Category:Creatures by resistance (unless the creature has no resistances) | Template:Resist | {{CR|Fire}} |
Category:Creatures by immunity (unless the creature has no immunities) | Template:Immunity | {{CI|Fire}} {{CI|Charmed}} |
Category:Creatures by languages known (unless the creature has no languages) | Template:Language | {{CL|Undercommon}} |