Lucent

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ClassesOpportunistLucent

Lucent is one of several possible subclasses you can undertake as an opportunist.

Your subclass enacts features at 3rd level and every three levels thereafter: 6th, 9th, 12th, 15th, and 18th. See Opportunist#Garo for an integrated list that combines garo features with those of the base opportunist class.


Instinctive Defense

Starting from 3rd level, your AC can't be lower than 10 + your Dexterity modifier + your Wisdom modifier while you are not wearing armor or wielding a shield.

Mystic Talents

At 3rd level, you learn to employ mystical arts of combat and subterfuge. These arts lay the foundation of the supernatural arts you will gradually begin to master.

You gain the X and Y talents. If you already have either talent, you instead gain another one of your choice.

You also gain proficiency with the disguise kit. If already proficient, you can either regain 2 proficiency points or become proficient in any other professional tool of your choice.

Finally, you gain proficiency in the Perception skill. If already proficient, you can either regain 2 proficiency points or become proficient in any other skill of your choice.

Lucent Arts

At 6th level,

You learn two lucent arts from the following list, and learn one more of your choice at every three opportunist levels hereafter: 9th, 12th, 15th, and 18th. Whenever you gain the Improvement feature, you can replace one of the lucent arts you've learned with a new one.

Unerring Senses

At 9th level, you begin to see and hear what it seems others cannot. Your eyes are beginning to know absolute truth. You become an expert in the Investigation and Perception skills.

As an expert, you add a bonus die to ability checks which use either Investigation or Perception. The size of this die depends on your proficiency bonus: d8 for +4, d10 for +5, and d12 for +6. This does not affect your passive Perception score.

Slit of Truth

Gradually, your senses begin to see through magic and deception that would cloud them. Starting from 12th level, you see a heavily obscured area as if it was lightly obscured, and see any lightly obscured area as if it was obscured.

From now on, you also have advantage on every saving throw you make against an illusion spell.

Eye of Truth

Starting from 18th level, you have truesight out to a range of 30 feet. You cannot be blinded or deafened to any object, creature, or effect within this range.