Template:CreatureBox

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CreatureBox
,
Armor Class Expression error: Missing operand for +.
Hit Points heart points (d)
Speed ft.
STR DEX CON INT WIS CHA
() () () () () ()
Saves
Skills
Senses passive Perception
Challenge (Unknown XP)

</includeonly>==Usage==

{{CB
|title=Optional.  Use if different than the page title.
|size= Tiny, Small, Medium, Large, Huge, or Gargantuan
|type=aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead
|subtype=elf, demon, goblin, shapechanger, devil, or one of many other possibilities
|alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, or U
|challenge= Challenge rating of 1/8, 1, 10, etc, as appropriate.  XP is filled automatically based on this.

|str= Strength score.  The modifier is added automatically.
|dex=
|con=
|int=
|wis=
|cha=

|strsave= Optional.  Regarding the creature's Strength saving throw.  If left blank, it will default to 0.  If you enter "yes", it will default to the creature's proficiency bonus.  If anything else is entered, that will appear as the creature's Strength saving throw, and its Strength score will be ignored.
|dexsave= Optional.
|consave= Optional.
|intsave= Optional.
|wissave= Optional.
|chasave= Optional.

|hdcount= Number of hit dice.  E.g., a creature with 4d6 HD would have this be "4".  Average HP is calculated in part on this.
|hdsize= Size of hit dice.  E.g., a creature with 4d6 HD would have this be "6".  Average HP is calculated in part on this.  Normally, a creature's HD size depends on its size category: d4 for Tiny, d6 for Small, d8 for Medium, d10 for Large, d12 for Huge, and d20 for Gargantuan.
|hp= Optional.  Overrides hdcount and hdsize with whatever plain text you use.  Useful for multiclassing creatures.

|prof= Optional.  Proficiency bonus.  If left blank, it defaults to +2, with an additional +1 at 5 CR and every 4 ranks thereafter (+3 at CR 9, +4 at CR 13, etc).

|armorbonus= Optional. Any bonus from (natural) armor, excluding dex bonus.  The dex bonus is added when AC is calculated.
|armortype= Optional. "natural armor", "leather armor, shield", etc.

|speed= Only enter the number in feet, e.g. "20" or "5".
|swim= Optional. Swimming speed.
|burrow= Optional. Burrowing speed.
|climb= Optional. Climbing speed.
|fly= Optional. Flying speed.

|vulnerability= Optional.  Damage types include acid, bludgeoning (or blunt), cold, fire (or heat), force, lightning (or electric), necrotic, piercing, poison, psychic, radiant, slashing, and thunder (or sonic).''
|resistance= Optional. For resistance to one or more damage types.
|immunity= Optional. For immunity to one or more damage types.
|conditionimmunity= Optional.  For immunity to certain conditions.  These include blinded, charmed, deafened, frightened, grapples, incapacitated, invisible, paralyzed, petrified, poisoned, restrained, stunned, and unconscious.
|senses= Optional.  "darkvision 60 ft.", "tremorsense 60 ft.," etc.  Common senses include blindsight, darkvision, tremorsense, and truesight, usually in increments of 30 ft.

|noskills= Optional.  If the creature has no skills whatsoever, then put text in this field.  Otherwise leave it blank.
|perception= Optional.  If text is entered, that text is displayed as the creature's perception bonus (e.g., "-2" or "+4").  This line is also used for the creature's passive perception.  If left blank, it is assumed the creature is not proficient in perception.
|stealth= Optional.  As perception, above.
|acrobatics=
|animalhandling=
|arcana=
|athletics=
|deception=
|history=
|insight=
|intimidation=
|investigation=
|medicine=
|nature=
|perception=
|performance=
|persuasion=
|religion=
|sleightofhand=
|survival=

|languages=Optional.  Common, Orc, Bullywug, etc.  Particularly powerful and intelligent creatures may simply know "all" languages.  A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft.

|nodivide=If there is any text here, it removes the line between Skills and Damage Vulnerabilities/Resistances/Immunities.  This may be useful for extremely simple creatures which have no skills and no good saving throws.
}}

Blank Template

For ease of use, a blank version of the template is provided below. Only mandatory lines have text in them.

{{CB
|title=
|size=Tiny, Small, Medium, Large, Huge, or Gargantuan
|type=aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead
|subtype=
|alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, or U
|challenge= Challenge rating of 1/8, 1, 10...
|str=Strength.
|dex=Dexterity.
|con=Constitution.
|int=Intelligence.
|wis=Wisdom.
|cha=Charisma.
|strsave=
|dexsave=
|consave=
|intsave=
|wissave=
|chasave=
|hdcount=Number of hit dice.
|hdsize=Size of hit dice.  Normally it is d4 for Tiny, d6 for Small, d8 for Medium, d10 for Large, d12 for Huge, and d20 for Gargantuan.
|hp=
|prof=
|armorbonus=
|armortype=
|speed= Base speed in feet.
|swim=
|burrow=
|climb=
|fly=
|vulnerability=
|resistance=
|immunity=
|conditionimmunity=
|senses=
|languages=

|noskills=
|perception=
|stealth=
|acrobatics=
|animalhandling=
|arcana=
|athletics=
|deception=
|history=
|insight=
|intimidation=
|investigation=
|medicine=
|nature=
|perception=
|performance=
|persuasion=
|religion=
|sleightofhand=
|survival=
}}