Sage/1st/Proficiencies
Proficiencies
If sage is your first class, you have proficiency with the following. These proficiencies are in addition to any from your Sage Domain and proficiency points.
- Armor: Light armor, medium armor, and shields (but not heavy shields)
- Weapons: Simple weapons
- Saving Throws: Wisdom, Charisma
- Tools: One musical instrument of your choice
- Languages: Goro or Stal, your choice
Multiclass Proficiencies
If sage is not your first class (see multiclassing), you instead only gain proficiency with one musical instrument of your choice. This is in addition to any from your Sage Domain. You do not gain any proficiency points from sage if it is not your first class.}}
Proficiency Points
Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes. If it is your DM's preference, you are instead proficient in two skills of your choice from Animal Handling, History, Insight, Medicine, Nature, Performance, Persuasion, and Religion. You are also proficient with one musical instrument of your choice. These proficiencies are in addition to any from your background. |
You have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.
- You can invest 1 point to become proficient with any artisan's tool, any musical instrument, water vehicles, land vehicles, or any language.
- You can invest 2 points to become proficient in any professional tool or any skill from Animal Handling, History, Insight, Medicine, Nature, Performance, Persuasion, and Religion.
- You can invest 3 points to become proficient in any other skill.
This feature assumes you do not have a background. If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.