Ember Aura (spell)

From Legends of Hyrule
Revision as of 04:53, 24 April 2020 by Guy (talk | contribs)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

9-point abjuration
Casting time:  1 action
Range:  Self (30-foot radius)
Components:  V, S
Duration:  8 hours

You radiate an aura of comforting warmth out to a range of 30 feet, and for the duration this aura moves with you, centered on you. You and every nonhostile creature in this range has resistance to cold damage, can comfortably endure extreme cold, and has advantage on any saving throw against being petrified.
     Within the duration, you can use your action to kindle a small flame on any flammable object in range. Any vigorous motion can extinguish this flame before it spreads.
6th-level abjuration
Casting time:  1 action
Range:  Self (30-foot radius)
Components:  V, S
Duration:  8 hours

You radiate an aura of comforting warmth out to a range of 30 feet, and for the duration this aura moves with you, centered on you. You and every nonhostile creature in this range has resistance to cold damage, can comfortably endure extreme cold, and has advantage on any saving throw against being petrified.
     Within the duration, you can use your action to kindle a small flame on any flammable object in range. Any vigorous motion can extinguish this flame before it spreads.