Ganon's Fist (spell)

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2-point transmutation
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Instantaneous

You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your Strength modifier. A hit target must succeed on a Strength saving throw or be pushed 10 feet directly away from you and knocked prone. A creature one size category larger than you has advantage on this saving throw, and a creature of even larger size automatically succeeds.
     The somatic component of this spell is unusually demanding. You cannot cast this spell if you moved since the end of your last turn. Once you cast this spell, you cannot act or move until the start of your next turn.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point expended, the damage increases by 1d12 and the push distance increases by 5 feet.


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