Diababa (creature)

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Diababa
Huge plant (baba), chaotic evil
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Armor Class 18 (natural armor)
Heart Points 126 (12d12 + 48)
Speed 20 ft.
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STR
15 (+2)
DEX
8 (-1)
CON
19 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
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Saving Throws Str +5, Cha +2
Damage Resistances acid
Damage Immunities poison
Condition Immunities deafened, frightened, poisoned
Senses passive Perception 11
Languages understands Deku but can't read or write
Challenge 6 (2,300 XP) Proficiency Bonus +3    
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Thunderous Disadvantage. The diababa's form is poorly insulated against explosive attacks. It has disadvantage on any saving throw made to reduce or avoid thunder damage.

Water-Walking. The diababa can move across the surface of calm water as if it was solid ground.

Weak Point. The eye inside the diababa's mouth is vulnerable to conventional attacks, but it is not easily hit. If you have advantage on the attack roll when you make a called shot against this weak point, your attack deals double damage in addition to any other effects of the called shot.


Actions

Multiattack. The diababa makes three attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 13 (2d10 + 2) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained.

Spit Acid. Ranged Weapon Attack: +1 to hit, range 80/320 ft., one target. Hit: 14 (4d6) acid damage.

Poison Breath. (Recharge 5-6) The diababa exhales acid in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save a target takes 28 (8d6) poison damage, and is poisoned until the end of the diababa's next turn. On a success a target takes half as much damage and isn't poisoned.


Reactions

Lunge. If a creature moves within reach of the diababa's bite attack, it makes a bite attack against that creature.

“To think that there was a monster lurking deep inside the temple... These things will gobble up a little guy like you in one bite! If you don't want that to happen, you'd better keep your guard up!”
Midna, Twilight Princess

A diababa is an immense form of deku baba twisted by diabolical magic, a cursed forest, or other monstrous supernatural phenomenon. In its evolved and utterly evil form, diababa exists to destroy.
     Monstrous Biology. Diababa's thick central body ends in a fanged maw, the interior of which contains a piercing eye; bordering this main body are two smaller stalks ending in slightly smaller jaws. Together, these three stalks tower dozens of feet into the air. The three sets of fanged mouths can rip apart almost anything that dares to come across it, ripping it apart before swallowing it. Like lesser forms of baba, it is prone to dwell in the deepest depths of forests and marshes. It seems to thrive on poison, and usually floats through the surface of a toxic mire or pool that kills whatever creatures dare touch it.
     Environment: Forest

Related pages

  • Baba, the race to which this creature belongs
  • Deku baba, the common and mundane form of this creature
  • Manhandla, a Huge and powerful plant monster that is somewhat similarly limited by its mobility


The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.