Korok (species)

From Legends of Hyrule
Revision as of 22:20, 4 August 2019 by Guy (talk | contribs) (Created page with "__NOTOC__ {{Summary|Small, peaceful, immortal, and child-like plant creatures. Koroks aren't much for combat or stealth, but it's hard not to smile around them.}}{{RaceText}}...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Player-character details

Alignment. Koroks strive to populate the world with trees, preserve life, and eagerly help anyone who needs it. They have an overwhelming tendency towards all forms of good.
Age. A korok reaches physical maturity after less than 2 years, but can live to be up to 200 years. One usually retains a childlike innocence throughout its entire life.
Diet. Each day you normally require 1 ration and 1 liter of water to avoid starvation. If you bathe in sunlight for at least 8 hours a day, you are nourished as if you had eaten a ration.

Names

Korok names tend to be rather short, rarely comprised of more than two brief syllables. Examples include Aldo, Chio, Daz, Drona, Elma, Hestu, Hollo, Irch, Kula, Linder, Maca, Makar, Oakin, Olivio, Pepp, Peeks, Natie, Rown, and Walton.

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
Korok 1′ 8" +2d10 10 lb. × (1d4)
Giant Korok 6′ 0" +2d12 110 lb. × (1d4)

Player-character traits

Ability Score Increase. Your Charisma score increases by 1.
Size. A typical korok's height averages about 3 feet, although the rare giant korok has a height of about 9 feet. If you are of the giant korok subrace, your size is Medium. Otherwise, your size is Small.
Speed. Your base walking speed is 25 feet.
Hybrid Nature. You have two creature types: humanoid and plant. You are affected by a game effect if works on either of your creature types.
Wooden Armor. Your skin is literally bark. Your Armor Class can't be lower than 13 + your Dexterity modifier, regardless of what kind of armor you are wearing. If your Armor Class isn't otherwise at least this high, you are vulnerable to fire damage. You can't benefit from a shield in addition to this AC.
Naturalist. You have proficiency in the Nature skill.
Korok Leaf. As an action, you can create in your hands a korok leaf. If this leaf takes any damage, it is destroyed. If you create a new leaf, the previous one is destroyed. Once the leaf is destroyed, you cannot create a new one until you finish a short or long rest.
Korok Magic. You know the druidcraft cantrip. Once you reach 3rd level, you can cast invisibility on yourself once with this trait, and regain the ability to cast it when you complete a long rest. You can also cast invisibility normally using magic or stamina points.
Jingle. Your body produces an unusual jingling noise whenever you move, which grows louder the more violently you move. You have disadvantage on Dexterity (Stealth) checks to move quietly.
Languages. You can read, write, and speak both Deku and Hylian.
Subrace. Korok subraces include flying, giant, and savant. Choose one.

Flying Korok

Most koroks are able to fly with a unique and magical method, and they are largely defined by this capability.

Ability Score Increase. Your Dexterity score increases by 1.
Korok Copter. So long as you hold onto a korok leaf with one hand, the wings provide enough lift to give you a fly seed of 25 feet. Maintaining flight requires dedication from this hand, preventing the hand from being used for anything else, but otherwise maintaining flight or hovering in place is effortless for you.

Giant Korok

Rarely, a korok can grow to several times the size of a normal korok. This giant korok is of comparatively greater strength and speed, but its bulk greatly weakens its ability to fly.

Ability Score Increase. Your Strength and Constitution scores both increase by 1.
aaa

Korok Savant

Unlike many koroks, savants take to a particular area of expertise—whether it be playing an instrument, brewing potions, running a shop, or something else entirely. It is unknown if these koroks are intentionally designed this way by the Deku Tree, or if they take to it of their own free will. Regardless, a korok savant has comparatively limited flight capabilities.

Ability Score Increase. Your Intelligence score increases by 2.
Tool Proficiency. Most savant koroks adapt to a particular profession. You have proficiency in one artisan's tool or musical instrument of your choice.
Knowledge. You have proficiency in your choice from one of the following skills: Arcana, History, Medicine, Performance, or Religion. Alternatively, you can gain proficiency in any tool of your choice.


The material on this page is based primarily on content found in The Wind Waker and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.