Ordon Goat (creature)

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←  #-1: 
Bestiary
 Goat 
#1: Acheman  →
Ordon Goat
Large beast, unaligned
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Armor Class 11
Heart Points 37 (5d10 + 10)
Speed 50 ft.
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STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
5 (-3)
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Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1
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Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on all ability checks and saving throws made to prevent it from being knocked prone.  


Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

“WHOOOOOOOAAA!!! A GOAT GOT LOOSE! IT'S HEADIN' FOR TOWN! SOMEBODY STOP IT!”
— Fado, Twilight Princess

In the Ordon region, these blue-furred goats have been purposely bred and domesticated over generations for their meat and dairy products, resulting in goats that are much larger than those found in the wild.   Even after being domesticated for so long, Ordon goats can run wild if they feel threatened.   It takes an expert rancher to handle these beasts, but their agricultural output is greater than even most cattle.  Ordon cheese and milk are prized for their quality.
     Environment: Grassland, Urban

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The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.