Lake Octorok (creature)

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3cuTCbz.png

←  #224: Nocturn
Bestiary
 Octorok 
#226: Odolwa  →
Lake Octorok
Medium monstrosity (octo), unaligned
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Armor Class 13
Heart Points 52 (8d8 + 16)
Speed 40 ft., swim 40 ft.
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STR
13 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
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Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 2, 3, 4, 11
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Ambusher. The octorok has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.

Amphibious. The octorok can breathe air and water.

Underwater Camouflage. The octorok has advantage on Dexterity (Stealth) checks made while underwater.


Actions

Multiattack. The octorok makes three attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Spit Rock. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

“A type of octopus that lives above ground. There are two types, red and blue. Watch out for the blue ones. They're mean. They spit out rocks at Link.”
— Manual, The Legend of Zelda

As its name implies, the blue octorok is a specially adapted octorok with a color that blends better into the aquatic environments it prefers. This highly evolved variety is not only slightly larger than common octoroks, but is remarkably faster, stronger, and more resilient. If blue octoroks are found amongst their more common red kin, there's no question who is leading the pack.
     Environment: Coastal, Forest, Grassland, Hills, Lake

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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.