Shadow/6th
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Starting from 6th level, the insight of past sages begins to inspire new truths within your mind. You decide how your newfound power takes shape with one of the following benefits:
- Truthseeker. You and any creature under your blessing add a d6 bonus die to all Wisdom (Insight) checks.
- Aginah's Resolve. You have resistance to psychic damage, and advantage on saving throws against being frightened. Any creature under your blessing also gains these benefits.
- Irene's Escape. You Disengage, Dash, or Hide as a bonus action. You can't use this feature again until you next roll initiative.
- Blade Trap. Whenever a creature under your bane moves within 60 feet of you, you can use your reaction to trigger a magical blade trap. The baned creature must succeed on a Dexterity saving throw against your sage spell DC or take 2d8 slashing damage.