Gohma (creature)

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←  #123: Gohdan
Bestiary
 Gohma 
#125: Goht  →
Gohma
Large monstrosity (gohma), chaotic evil
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Armor Class 18 (natural armor)
Heart Points 44 (8d10)
Speed 40 ft., climb 40 ft.
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STR
17 (+3)
DEX
13 (+1)
CON
11 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
10 (+0)
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Damage Immunities bludgeoning, piercing, slashing
Senses darkvision 120 ft., passive Perception 11
Languages
Challenge 5 (1,800 XP) Proficiency Bonus +3    
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Magic Resistance. The gohma has advantage on saving throws against spells and other magical effects.

Weak Point. A target strike which hits the gohma's eye ignores its damage resistance and immunity to piercing damage.


Actions

Multiattack. The gohma makes two attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and if the target is a Large or smaller creature the gohma can move it up to 5 feet in any direction.

Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) poison damage, the target must succeed on a DC 12 Constitution save or be poisoned until the start of the gohma's next turn.

Fire Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.


Legendary Actions

The gohma can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The gohma regains spent legendary actions at the start of its turn.

Detect. The gohma makes a Wisdom (Perception) check.

Resist. The the gohma makes a saving throw or ability check against any and all effects which afford a roll to end them, such as a grapple or the paralyze spell.

Withdraw. The gohma moves up to half its speed or rises from being prone. During this movement it cannot be targeted with attacks made as reactions.

Attack (Costs 2 Actions). The gohma makes one attack.

“The super-huge crab that lives in the labyrinths. Its hard shell will repulse any attack. Attack its weak point with a special weapon.”
— Manual of The Legend of Zelda

This crab-like monster can be much as 10 feet across, and skittles sideways along dark cavernous floors on four to six spidery legs. Aside from a single eerily-human eye in the center of its face, the gohma's entire body is covered in chitinous armor harder than plate.
     Dark Nest. Despite often being confused with a spider, the gohma can't produce webbing, and its sheer size makes burrows impractical. It nests in whatever dark crevices can hold its monstrous frame, which naturally draws it towards subterranean ruins and abandoned temples. A gohma is often the apex predator in its environment, and is more than capable of making prey of any hylians or even horses who wander too close to its dark lair.
     Life Cycle. The full gohma life cycle starts with eggs, then gohma larva, then young gohma or magtail, and finally gohma itself. Adult gohma sometimes take on especially powerful forms as armogohma, fire gohma, or great gohma.
     Brutal Loners. Few gohma age to maturity. Those which do often kill and consume their siblings for nutrition, increasing their chances of growth, and sacrificing the teamwork younger gohma tend to portray. It's uncommon to find even as many as two gohma working or living together for any length of time.
     Environment: Caves, Ruins

Related

  • Larva gohma, the infantile stage of this creature
  • Young gohma, the adolescent stage
  • Fire gohma, a massive and formidable gohma offshoot that lives in molten rock—which itself is sometimes just called "gohma"
  • Tektite, a high-jumping spider-like quadruped with a strikingly similar appearance to gohma