Goat (creature)

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←  #-1: 
Bestiary
 Goat 
#1: Acheman  →
White Goat
Medium beast, unaligned
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Armor Class 10
Heart Points 9 (2d8)
Speed 40 ft.
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STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
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Senses passive Perception 10
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1
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Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on all ability checks and saving throws made to prevent it from being knocked prone.  


Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

“These goats are raised for their multiple uses. Their milk can be drunk or made into butter, and their soft fur is used to make clothes. Domesticated goats wear bells around their necks so they can be easily found after being let out to graze.”
— Hyrule Compendium, Breath of the Wild

A quadruped mammal known for its stubborn temperament and ramming headbutts.  They are often domesticated like cattle as they can not only provide physical labor, but also dairy products and meat.  In Hyrule, the majority of these beasts have white fur, hence the commonly-used name "White Goat."  This term distinguishes them from the regionally domesticated ordon goats, as well as the more impressively-horned mountain goats.
     Environment: Grassland, Hills, Urban

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The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.