Bullbo (creature)

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3cuTCbz.png

←  #42: Bulbul
Bestiary
 Bullbo  
#44: Buzz  →
Bullbo
Large beast, unaligned
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Armor Class 12 (natural armor)
Heart Points 42 (5d10 + 15)
Speed 40 ft.
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STR
16 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
5 (-3)
CHA
4 (-3)
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Senses passive Perception 7
Languages
Challenge 2 (450 XP) Proficiency Bonus +2    
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Charge. If the bullbo moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.I f the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Reckless. At the start of its turn, the bullbo can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (1/day). If the bullbo (creature) takes 10 damage or less that would reduce it to 0 heart points, it is reduced to 1 heart point instead.


Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 2) piercing damage.

Large and monstrous boars, bullbos are known for their fierce temperament and unrelenting tenacity. Despite their value as meaty livestock and powerful mounts, few have managed to tame and domesticate them. None have done so better than bulblins, who make such extensive use of the beasts that one is rarely seen without the other.
     Environment: Desert, Grassland

Related pages


The material on this page is based primarily on content found in Twilight Princess and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.