Silver Lynel (creature)

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←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
This page or section is incomplete, and will eventually be expanded with more information.
Silver Lynel
Large giant (lynel), chaotic evil
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Armor Class 18 (natural armor)
Heart Points 375 (30d10 + 210)
Speed 50 ft.
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STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
20 (+5)
CHA
20 (+5)
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Saving Throws Str +14, Dex +12, Con +14, Wis +12
Skills Athletics +14, Intimidation +12, Survival +12
Damage Resistances cold, fire, lightning; damage from nonmagical weapons that aren't silver
Senses passive Perception 15
Languages Blin
Challenge 23 (50,000 XP) Proficiency Bonus +7    
Challenge Alternatives 3, 8, 13, 18, 23, 28
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Aura of Terror. Any creature that starts its turn within 10 feet of the lynel must make a DC 13 Wisdom saving throw, or become frightened of it for 1 minute. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds.

Legendary Resistance (1/day). If the lynel fails a saving throw, it can choose to succeed instead.

Magic Weapons. The lynel's weapon attacks are magical.

Monstrous Demigod. The silver lynel has advantage on Charisma checks made to interract socially with other lynels.

Innate Spellcasting. The lynel can innately cast the following spells, requiring no material components. Its innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks).

At will: power beam (4d8), scorching ray
3/day: dimension door
1/day: dispel magic, lesser restoration, wall of fire

Actions

Multiattack. The lynel makes four attacks using the same weapon.

Savage Lynel Crusher. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 41 (5d10 + 14) bludgeoning damage.

Savage Lynel Sword and Shield. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 22 until its next turn. Hit: 29 (5d8 + 7) slashing damage.

Savage Lynel Spear. Melee or Ranged Weapon Attack: +14 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 29 (5d8 + 7) piercing damage, or 34 (5d10 + 7) piercing damage if used with two hands to make a melee attack.

Savage Lynel Bow with Shock Arrows. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 22 (5d6 + 5) piercing damage plus 3 (1d6) lightning damage. A creature which takes this cold damage unreduced must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of the lynel's next turn.

Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:

  • Fire Breath: The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 18 Dexterity saving throw, taking 32 (5d12) fire damage for each failed save, or half as much damage for each successful one.
  • Fire Burst: The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 60-foot radius around itself. Each creature in this radius must make a DC 20 Dexterity saving throw, taking 97 (15d12) fire damage for a failed save, or half as much for a successful one.
“Silver lynels are not to be trifled with. They have been influenced by Ganon's fiendish magic, so they are the strongest among the lynel species, surpassing even the strength of those with white manes. The term "silver" denotes not only their color but also their rarity. The purple stripes help them to stand out even more.”
— Hyrule Compendium, Breath of the Wild

      A silver lynel...
     Environment: Arctic, Grassland, Hills, Volcanic

Related pages

The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.