Wolf (creature)

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3cuTCbz.png

CreaturesBeastsWolf

Wolf
Medium beast (carnivoran), unaligned
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Armor Class 13 (natural armor)
Heart Points 11 (2d8 + 2)
Speed 40 ft.
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STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
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Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1, 2, 3, 4, 5, 6, 7, 8, 9
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Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Related pages


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Twilight Princess and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.