Downtime

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Revision as of 11:19, 12 December 2020 by Guy (talk | contribs) (→‎Retraining)
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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information.
The Limits of Downtime
A DM is expected to govern how many days of productive downtime a character can complete. There is no inherent drawback, for example, to spending months or even years gathering funds in downtime to prepare for the next adventure. To prevent this, the DM might draw upon a sense of urgency; if Ganon's forces are building up, then every hour is precious time that can't be wasted. Even a single day of downtime might have tangible consequences, such as allowing time for a horde of bulblins raid an innocent village.
     Alternatively, the DM may provide a "budget" of productive downtime days. A character might gain three weeks of productivity each time they gain a level, for example. Though abstract, a method like this provides a simple and inherent incentive to not spend characters' entire lives in downtime.
  • Downtime is optional.
  • Downtime is normally measured in days.
  • Each day of downtime assumes expenses for food and shelter.
  • A downtime day can be spent...

Animal Training

Catching Up

  • Gain experience points (or a full level) if the levels of player-characters in your party significantly exceed your own.
  • Increase an ability score by 1, to a maximum of 7.
  • Gain proficiency with simple weapons.

Construction

Crafting

  • Brew potions
  • Forge weapons
  • Prepare rations, cook

Socialization & Recreation

  • Gathering information
  • Sow rumors

Resting

Studying

  • Gain a proficiency point per your initial class.

Retraining

Replace one Improvement. Below 20th level, this can only be accomplished once per level.

The lost Improvement can be replaced with another feat for which you qualify, or another Improvement normally afforded by your primary class.

Retraining cannot be used to replace any Improvement that increased your ability scores.

Trade

  • All basic adventuring purchases can be accomplished in a day or less
  • Spellcasting services
  • Magic items
  • Property and real estate
  • Vehicles
  • Financial assets, investments, and commodities

Work

  • Run a business
  • Work a trade
  • Perform for tips