Din's Javelin (spell)
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Player's Guide |
System Reference |
Compendium |
10-point evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S, M (a javelin or spear, which the spell consumes) |
Duration: | Instantaneous |
You hurl a mighty javelin formed of light at a creature or object in range that you can see. Make a ranged spell attack roll against the target. On a hit, the target takes 5d12 piercing damage plus 5d12 radiant damage.
If the target is a creature and it is reduced to 0 heart points by this damage, its body explodes in a shower of light, leaving no corpse. If the creature is hit but isn't reduced to 0 heart points, as part of the action used to cast this spell you can place a bane on the target creature using your Bless and Bane feature if you have one—ignoring the normal range of this feature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d12 piercing damage.
7th-level evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S, M (a javelin or spear, which the spell consumes) |
Duration: | Instantaneous |
You hurl a mighty javelin formed of light at a creature or object in range that you can see. Make a ranged spell attack roll against the target. On a hit, the target takes 5d12 piercing damage plus 5d12 radiant damage.
If the target is a creature and it is reduced to 0 heart points by this damage, its body explodes in a shower of light, leaving no corpse. If the creature is hit but isn't reduced to 0 heart points, as part of the action used to cast this spell you can place a bane on the target creature using your Bless and Bane feature if you have one—ignoring the normal range of this feature.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the piercing damage increases by 2d12 for each slot level above 7th.